One of those participants is Manon Egging; workshop assistant at Texspace in HKU location IBB. She guides students in their projects on the workshop, offers instructions and teaches skills labs to students from the Fashion Design course.
‘How can we combine VR with 3D fashion design software? Can we influence the motions and appearance of avatars?’ Before Manon got involved in the DCT track, she was already busy with developing ‘her own’ visual language in virtual reality. For example, by mapping her own motions, textures and motifs on virtual avatars. The track was therefore exactly what she needed.
Fashion Design students have been using CLO: 3D fashion software for several years now, for designing digital motifs. According to Manon, the programme is nothing less than a revolution in the fashion world, although it does have its limitations. ‘For instance, you have no influence on its appearance or how your avatar moves. The figures aren’t exactly diverse either (male/female) and their motions are a bit dull. At an arts academy, you should be able to give your own touch to it. Additionally, you can now create whole environments and work with more abstract avatars, thanks to the compatibility with other software, which I developed during the DCT track. You could even upload a digital copy of yourself.’