Results Music Design processes

All publications on the theme of Music Design processes since 2000 can be viewed here.

What we do

Films, animations, music and games are all created through unique creative processes, in which designers from a variety of disciplines work together. These design processes differ per discipline and domain. Neither is the design process of music technologists a standard process. It differs per situation. Designing film music is a different process to designing music for a game, if only due to the different forms of collaboration involved. The design processes of music technology usually have a number of specific characteristics, which come from the approach taken to creating a musical artefact.

This theme focuses on the totality of these unique methods, strategies, processes, collaborative forms and uses of technology in both monodisciplinary and multidisciplinary contexts. Knowledge of the design process is valuable for designers to be able to enter into dialogue with other disciplines, both within the creative professional field and elsewhere. After all, designers need to be able to explicate their working method to others. In addition, certain design processes or concepts can be interpreted in other contexts, enabling alternative working methods.


As the music technology discipline is constantly developing, new contexts are regularly explored. Knowledge of the design processes involved can help train music designers to operate within these contexts; for example, inclusion, healthcare and new entertainment applications.

Explicating these design processes and collaborative forms not only provides more knowledge and insight, but also serves the exchange of concepts with, and innovation in other disciplines.