Christian Roth: Transformation through Interactive Narrative Design

Christian Roth is leading the two-year research project Transformation through Interactive Narrative Design. He studies the artistic, pedagogical and academic perspectives regarding the transformative power of applied Interactive Narrative Design (IND).

Postdoc research project Transformation through Interactive Narrative Design

The postdoc project Transformation through Interactive Narrative Design (TIND), led by Media psychologist dr. Christian Roth, is part of the Professorship Performative Creative Processes, the school HKU Games, and the Expertisecentrum Onderzoek, Innovatie en Internationalisering (OOI). Here, Christian interweaves education and practice-oriented research. He studies the artistic, pedagogical and academic perspectives on the transformative power of applied Interactive Narrative Design (IND).

Deeper reflection

IND offers agency, defined as the ability to influence the progression and outcomes of a narrative in a meaningful way. As such, it carries the potential to create an emotional impact and spark a transformative change. This enables interactors to explore different points of view and to feel the weight of their own choices and consequences. This, in turn, allows for a more nuanced and deeper reflection on complex issues where multiple stakeholders are involved, which can be very valuable for the emerging applications within arts and education.

More effective artefacts

Within the two-year postdoc research project TIND, Christian studies the training of interactive narrative designers with the goal of developing teaching methods and learning tools for artists and designers, such as game and interaction designers, to enable them to create more effective artefacts. The TIND project enables designers to develop through an interdisciplinary approach, including applied game design, immersive theatre, behavioural and cognitive psychology, and the learning sciences. IND is a complex and challenging interdisciplinary field in which design knowledge from other media can often not be directly transferred. As a new medium, it introduces new opportunities in technique and user experience. This requires practice-based research for further development of the educational format, demonstrating its potential while identifying and overcoming common learners’ challenges.

Supporting upcoming designers

This project aims to develop a framework for the design and evaluation of meaningful interactive narrative experiences that effectively stimulate a variety of cognitive and emotional responses such as reflection, insight, understanding, and potential behavioural change. It provides tools, methods and activities to enable aspiring or practicing narrative designers through an interdisciplinary approach, including game design, immersive theatre, behavioural and cognitive psychology, and the learning sciences.

Examples

A good example for offering different perspectives on a complex topic is the narrative simulation Mission Zhobia: Winning the Peace, which is used for the training of peacekeepers. Or the news game, I am Mosul, which aims to raise awareness around the effects of war by bringing it close to home: choose your Dutch city and make choices on how to survive if the war was there. And the interactive story Adventures with Anxiety offers a new understanding by letting interactors play anxiety embodied within a wolf.

Future impact

HKU education aims to prepare students for success in the creative industries. IND plays an important role, both today and in the future, in education, arts and entertainment. IBy offering agency, it sparks emotions and can evoke transformative change. It enables interactors weigh their own choices, explore different points of view, and get a deeper understanding of complex social issues. This can contribute to the effectiveness of artistic and educational innovations.
The planned output is a collection of design tools and methods for interdisciplinary workshops and courses, which can be integrated into different curricula at the HKU, thereby enhancing existing programs while enabling the refinement of training methods. Once completed, this postdoc project delivers a training method with multiple applications designed to harness the power of interactive storytelling for transformative personal and societal impact.

Collaborations

The research project is directly embedded in the curriculum of the HKU school Games & Interaction with annual educational offerings such as the Minor Interactive Narrative Design (MIND) and HKU wide broad seminars. Course evaluation and literature research will be used to create new and adjusted training for different HKU schools and the industry.

More information

Are you interested to learn more about the postdoc research project Transformation through Interactive Narrative Design? Get in touch with Christian Roth: christian.roth@hku.nl