Art and Economics

Art and Economics - exchange


Art and Economics


Year 3


1 (September)





Course information

Design creative solutions for social challenges, explore possible future scenarios and make a difference.

During your exchange semester at Art and Economics you are welcome to join the minor Design for Social Change. The minor Design for Social Change focuses on social design. You will design solutions for social challenges, focusing on themes such as poverty reduction, equality, clean water, transport, climate or waste.

You work in interdisciplinary teams with students from both the Netherlands and abroad. You can take on a role as a designer, but also as a project manager, programmer or director. You investigate the theme you have chosen and you explore possible future scenarios. Your joint vision can be expressed in many forms - presentations, text, film, animation, installations or objects.

You will learn to make the results of your project and research (visually) clear to a wide audience. The products have social added value, are concrete, innovative and tell a story. During the project you will experience how you can position yourself in relation to various stakeholders.

The environment of a University of the Arts is inspiring and offers you the necessary facilities, knowledge and contacts to work hands-on with issues that concern everyone. We work with thematic week programmes and challenges.

The focus within this minor is on the United Nations' Sustainable Development Goals (SDGs), which include poverty reduction, equality, clean water, transport, climate and waste.

In this minor the Frame Innovation method of Kees Dorst is central. He was appointed in 2018 as an advisor to the UNDP, the UN organisation that has to help achieve the 17 development goals set by the UN. The steps from this model will be followed in blocks of two weeks per theme and always end with a meeting in which results are discussed with problem owners. One of the clients is What Design Can Do.


The bi-weekly themes are:

  • Archaeology and architecture
  • Learning to identify paradoxes
  • Building contexts by de-framing
  • Field expansion (new players/game changers)
  • Theme research/re-framing by means of design-thinking
  • Developing new frames and rapid prototyping
  • Game changing: futures, what is needed for transformation and integration in the organisation
  • Final presentation

Learning objectives

Students are able to:

  1. in collaboration with fellow students, the field of work and lecturers, to formulate relevant questions and to develop knowledge about them
  2. organise an ongoing learning process in cooperation with stakeholders
  3. use inspiring design and research methods and critically argue the choices made in this regard
  4. to make a design that results from the research process and that is appropriate for the stakeholders
  5. to further develop their own professionalism by reflecting on their own actions and the roles within the team

Programme for exchange students Arts and Economics

Course ECTS Credits Code 2024-2025
Minor Design for Social Change 30