Technology in relation to creative creative processes is one of the research areas of HKU.

This is what we do

Technological advances have an impact on our lives, and on our creative process. That’s why this research area looks at the how technology affects our artistic expressions and the ways in which creative professionals work.

Research in this area helps us not only to apply technology and turn it to our own advantage, but also to critically reflect on new technologies and decide on our relationship to them. At HKU, technology is a broad research field involving multiple approaches, from academic to practical, as well as practical questions from teaching practice.


We now have a vacancy for a Professor of Applied Sciences in Artistic Extended Realities. Visit this page to apply, or read the recruitment document (pdf).

This is what we make

The ‘Virtual making in education’ project is a great example of educational innovation through research. It is a training programme in which lecturers and students create media products in a virtual reality context. This means not only developing new techniques but in particular learning to ask the right educational questions in this new context and to develop teaching methodologies.

HKU Black Boxes

The combination of practical research and educational innovation has also led to the construction of ‘black boxes’, workshops for performative media with opportunities to experiment with motion capture, virtual reality and motion sensors. We are also experimenting with existing technology in new contexts, such as sublimation printers, RISO, screen printing, laser cutters, 3D printers and biolabs.


The FutureLabs of the Expertisecentre Creative Technology are multidisciplinary inventor's labs where we experiment with current technology. Think about virtual reality in relation to audio design, motion capture for theatre applications, sensors and cameras in virtual spatial design and robotics.


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