Technology

Technology in relation to creative creative processes is one of the research areas of HKU.

This is what we do

Technological advances have an impact on our lives, and on our creative process. That’s why this research area looks at the how technology affects our artistic expressions and the ways in which creative professionals work.

Research in this area helps us not only to apply technology and turn it to our own advantage, but also to critically reflect on new technologies and decide on our relationship to them. At HKU, technology is a broad research field involving multiple approaches, from academic to practical, as well as practical questions from teaching practice.

This is what we make

The Interactive Narrative Design professorship, which is committed to developing the discipline of narrative designer for digital media, works in the technology research area.

The ‘Virtual making in education’ project is another great example of educational innovation through research. It is a training programme in which lecturers and students create media products in a virtual reality context. This means not only developing new techniques but in particular learning to ask the right educational questions in this new context and to develop teaching methodologies.

The combination of practical research and educational innovation has also led to the construction of ‘black boxes’, workshops for performative media with opportunities to experiment with motion capture, virtual reality and motion sensors. We are also experimenting with existing technology in new contexts, such as sublimation printers, RISO, screen printing, laser cutters, 3D printers and biolabs.

Publications

Check out all publications

Contact