Jasper Koning: project lead/level designer/artist
Fabian Akker: lead level designer
David Vink: sound designer/level designer
Gijs Hermans: lead artist
Ralph Rademakers: artist
Fahrang Namdar: artist
Huub van Summeren: artist
Olaf Jansen: programmer
Joost van Dongen: lead programmer
JP van Seventer: counsellor
• IGN - 8.4/10 Editor's Choice Award:
“de Blob is a must-have game for every Wii owner as it offers something for everyone. From the creative pick-up-and-play action to challenging platformer gameplay and multiplayer options, de Blob delivers an exciting new experience to Wii,” said Randy Shoemaker, director, global brand management, THQ. “de Blob focuses on a positive message of restoration and allows players to flex their creative muscles, adding a unique, personal touch to the game’s rich storyline.”
“de Blob was developed from the ground up as a platformer game that takes unique advantage of Wii’s gameplay mechanics,” said Nick Hagger, producer, Blue Tongue Entertainment. “A highly intuitive control scheme will have players bouncing and painting as de Blob in no time as they begin a vibrant adventure of restoration.”
de Blob has already earned early acclaim worldwide from leading gaming enthusiast press:
• Nintendo Power - 8/10:
"...de Blob is one of the best third-party efforts to come over to Wii in a long time. This is a fun, stylized 3D platformer that oozes atmosphere and shines with amazingly slick presentation and polish."
"Part platformer, part action game, and part puzzler, de Blob is tremendously satisfying, not only when rolling around the monochromatic world and bringing the drab locales to life by restoring their color, but also when squashing enemies and navigating the well-designed environments. There's nothing else like it on Wii...de Blob could -and should- be one of the biggest Wii hits of 2008."
• Ultimate Nintendo Magazine (Australia) - 10/10:
"With such complete attention to the teensiest of details, it's obvious that de Blob was more than just another project for all those involved; it captured their imaginations and became a labour of love."
"...de Blob really is one of those all-too-rare instantly - and blissfully original - classics that is genuinely FUN to get to grips with."
• Official Nintendo Magazine (UK) - 9.2/10:
"...de Blob's main reason for being so great stems from its underlying complexities and huge amount of scope for creative freedom."
"From its charming, stylish visuals and funky music, to the gameplay that's as deep or simple as you want to make it, it simply oozes magic...we don't think that we're going too far by saying that de Blob is the best Nintendo game that Nintendo never made."
‘It is quite unique for a student project, such as de Blob, to capture the interest of a major global publisher like THQ.’
Jeroen van Mastrigt - Lector Games and Interaction - HKU
• Course Game Design and Development
• European Media Master of Arts
• www.deblob.com
• Images & Video
• de Blob at the THQ portal
• www.ronimo-games.com
• Infocenter station area
For press contact with the Utrecht School of the Arts, Faculty Art, Media & Technology:
Call Femke Langebaerd: 0031.356836464
or send an email to communicatie@kmt.hku.nl