Animation (MA CDDC ANI)
The MA CDDC programme Animation focuses on media design and animation in mixed media projects. Whether it is web, game or traditional media based, both media design and animation are essential components in today’s visual media. Your contribution is to lead
innovation and develop new concepts for computer animation and motion graphic design.
Tomorrow’s society will thrive on these innovations to create new visual realities that go beyond the present imaginations. If you are an innovator in animation and media design desiring to extend your
horizon beyond ‘the classics’ you are invited to this course.
MA CDDC Animation (MA CDDC ANI) involves research and development on a wide range of computer techniques applications in the field of animation and media design. Students on this programme select one of the two named subject areas: Animation or Media design. You will learn and work together with clients and professionals in well-equipped labs situations which closely mimics a professional working environment. You will also learn through cooperation with fellow students from other backgrounds and disciplines to develop yourself in other aspects of the design process. Starting point for each project is a significant research question which has to be transformed in a written concept and later on adapted to a finished audiovisual production. On a theoretical level you will learn the skills needed to develop a critical attitude towards your own work- and design process but always with a regard to operating successfully within the professional field.
The MA CDDC Animation has particular strengths for supporting research and the production of audiovisual work in the following areas:
• Scenario writing for different kind of animations
• Character design for traditional and computer animation (2D/3D)
• Narrative/Non-narrative practices
• Animated fiction and experimental cinema
• Postproduction and compositing techniques for video and film
• Concept development, graphical- and audiovisual design for different time based media
• Interdisciplinary approaches to the animated form
• Interactive animation
Underpinning the study of these aspects is the close attention paid to the exploration of different modes of constructing meaning within animated film. Experimenting with the formal strategies of traditional and non-traditional animated fiction and with modes of non-fiction animation are both expected and encouraged.
There is no limitation placed on the kind of animation or design techniques (i.e. 2D, 3D, computer, mixed-media, etc.) the student may wish to employ in pursuit of a practice-based individual project.