The alumni will share their experience as western game professionals in Japan and explain what they have learned since then.
Koenitz discussed the importance of interactive narratives for representing our contemporary reality.
The symposium will provide an opportunity to discuss ways to drive the development of cultural and creative industries in the EU.
Paper that introduces the game jam format within an educational setting published in international journal.
Students will work together in a game jam about the impact of consumer behaviour on food security in Europe.
Featuring a number of articles that view public and urban spaces as a canvas for counter culture
About 70 international students are going to work together on projects for external organizations.
Scholarship will go to students from China, Turkey, Thailand, Colombia, Mexico and the United States this year.
Supporting members donate an annual membership fee with a focus on artistic research and student activities.
The main findings of the GameBiz project have been brought together in the illuminating handbook 'A Space for Beautiful Mistakes'